﻿using AssetRipper.IO.Endian;

namespace AssetRipper.IO.Files.BundleFiles.RawWeb.Web
{
	public sealed record class WebBundleHeader : RawWebBundleHeader
	{
		private const string UnityWebMagic = "UnityWeb";
		protected override string MagicString => UnityWebMagic;
		internal static bool IsBundleHeader(EndianReader reader) => IsBundleHeader(reader, UnityWebMagic);
	}
}
